CS2 Armory Pass: Skin Trade Restrictions Explained
Valve introduced the Armory in 2024 as CS2's first paid progression system, letting players earn premium skins, charms, and stickers by spending Stars earned through play. But Armory items don't behave like normal CS2 drops — they ship with their own trade and market restrictions on top of Steam's standard 7-day hold. This guide explains exactly which items are restricted, for how long, and what you can do with them.
How the Armory works (one-paragraph recap)
You buy a paid Armory Pass (priced in the regional Steam currency, roughly the same as a full game). Playing official matchmaking earns Stars; the pass also rewards weekly Stars for completing missions. Stars are spent in the Armory shop on chase items: signature skin sets, souvenir-tier crafts, charms, and stickers. The pass is seasonal and runs for several weeks per cycle, with the exact length set by Valve.
The two trade restrictions on Armory items
1. The standard 7-day Steam trade hold
Every item received via trade in CS2 is locked for 7 days. Armory items are no exception once they enter your inventory.
2. The Armory-specific trade lock
Items obtained directly from the Armory shop have an additional trade lock that prevents them from being traded or sold on the Steam Market for an extended period. The lock is item-typed and depends on what you purchased:
Items obtained directly from the Armory shop carry an additional, longer trade lock that prevents trading them on Steam (or any third-party site) for an extended period set per Armory cycle. The Steam Market behaves a little more permissively — most Armory items are listable on the market right away, but the buyer still inherits the trade lock until it expires.
The exact duration varies by item type and cycle, so always check the item description in your inventory — Steam shows "Tradable After: [date]" when a hold is still active. That date is the source of truth.
Why Valve added this restriction
The Armory introduces premium revenue paths for Valve outside of case openings. Trade restrictions help two things:
- Reduce instant flipping. Without the lock, people would buy an Armory Pass solely to mint items and dump them on the market in the same day, suppressing prices.
- Reward primary purchasers. The hold gives the original buyer time to actually use the skin in-game before others can re-list it cheaper.
What you CAN do with Armory items during the lock
- Use them in-game — fully equippable and visible in matches.
- Sell on the Steam Market — you can list the item, buyers pay, but it can't be traded out of the buyer's inventory until the lock lifts. The Steam Market handles this automatically.
- Apply stickers / charms — yes, including stickers from older capsules.
What you CAN'T do
- Send via trade offer on Steam to friends or trade bots.
- Trade through Hostadz or any other trade-bot site — the bot's trade offer API respects the lock just like a manual trade would.
- Refund the Stars or the pass — once spent or activated, neither is refundable.
How Hostadz handles Armory items
Armory items show up in your inventory on the trade page like everything else, but with the same lock countdown overlay used for the regular 7-day hold. You can't select them for a trade until the timer hits zero. Once unlocked, they trade exactly like any other CS2 skin.
Got an Armory item past its hold and want to trade it? Open hostadz.com/trade — Hostadz reads the lock state from Steam directly so you'll see the precise unlock time on every locked item.
Related: Steam 7-day trade hold · CS2 Stars currency · CS2 weekly drops